Game Development ยท Ages 12โ€“17

๐ŸŽฎ Game Development

Unity, GDevelop and industry-standard tools

Professional game development using the same tools the industry uses. Teens learn game physics, character mechanics, enemy AI, level design and asset integration, and publish their games publicly on itch.io.

5-Star ratedFirst session freeNo commitment

Curriculum designed by educators & engineers from

Google
StanfordUniversity
MassachusettsInst. of Technology
Microverse

Real Projects

What Your Teen Will Build

Each project builds on the last. By the end of the course your teen will have published a real, playable game anyone in the world can find.

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2D Platformer (Unity)

A complete side-scrolling platformer with physics, animated enemies, collectibles, UI and a win/lose state, built in Unity

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Top-Down RPG (GDevelop)

A top-down RPG world with NPC dialogue trees, inventory system, combat and multiple interactable zones

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Mobile-Ready Game

A polished game optimised for mobile aspect ratios with touch controls, tested on a real device

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Published Game (itch.io)

Final game live on itch.io, with screenshots, a description, a cover image and a playable WebGL build

Course Modules

What They'll Learn

Six modules, each one adding a new layer of professional game development skill, from Unity basics to a published, optimised game.

1

Unity Fundamentals

Editor tour, scenes, GameObjects, components, Transform, C# scripting basics (variables, functions, Update loop)

2

Physics & Collision

Rigidbodies, 2D/3D colliders, physics materials, trigger vs collider, FixedUpdate vs Update

3

Player & Camera Control

Character controller, jump mechanics, Cinemachine smooth follow, input system (new Input System)

4

Enemy AI & Pathfinding

NavMesh (2D and 3D), patrol and chase behaviours, finite state machines, attack patterns

5

UI & Game Polish

Canvas UI (health bars, score, menus), particle systems, audio sources, screen shake, game feel

6

Publishing & Distribution

Build settings, platform targeting (WebGL, Android basics), itch.io publishing, WebGL optimisation

Is This Course Right?

Who It's For

Perfect for

  • Teens aged 12โ€“17 who love playing games and want to build them
  • Students interested in game design, interactive media or software engineering
  • Teens who've done basic coding (Scratch, Python basics) and want a creative outlet
  • Complete beginners. C# is introduced gradually alongside Unity

Not quite the right fit

  • Students whose primary goal is Roblox development (see our Roblox Coding course for Kids, for older teens who specifically want Roblox, ask us)
  • Students expecting 3D open-world games from day one, we start 2D and build up progressively

How It Works

How Sessions Work

60โ€“90 Minute Live Sessions

Sessions are long enough to get into a real problem, make meaningful progress and still recap before finishing.

Independent Work in Session

Teens write their own code and solve problems, the tutor guides, questions and challenges rather than dictates.

Weekly Practice Tasks

Between sessions, teens are given specific tasks to consolidate the week's learning. Practice compounds quickly at this age.

Progress Tracked Every Session

Session notes, code links and a progress snapshot are shared after every lesson so parents and students see the trajectory.

Student & Parent Stories

What Students & Parents Say

โ€œHe published his first game on itch.io and got 200 plays in the first week. People he'd never met were playing something he built. He hasn't stopped building since.โ€

Tunde A.

Parent ยท Lagos

โ€œI used to think game development was something professionals did. After this course I know it's something I do. I've started a YouTube devlog.โ€

Seun O.

Age 15 ยท Abuja

โ€œThe Unity module was the breakthrough. Once she understood components and GameObjects, everything else clicked. She's been building games in her spare time for 6 months.โ€

Sophie K.

Parent ยท Birmingham

Start with one free session.
No commitment required.

Your teen meets their tutor, starts building their first game in Unity, and leaves with something playable. You decide from there.

Frequently Asked Questions

Do we need to buy Unity or any software?

Unity Personal Edition is completely free for students and indie developers. GDevelop is also free and open-source. No purchases needed for the entire course, just a decent laptop (Windows or macOS, 8GB RAM recommended for Unity).

Does my teen need to know how to code before starting?

No, but basic computational thinking helps. Students who've done Scratch or Python pick up C# faster in the first few sessions. We introduce C# gradually through game building, not syntax lectures.

Is Unity the industry standard?

Unity powers around 48% of all mobile games and is used for indie, AA and some AAA titles. It's the most-used game engine in the world for independent developers and is the industry-standard tool for learning game development.

Can game development lead to a real career?

Yes, game development is a growing multi-billion dollar industry. Unity skills are directly employable. Beyond games, the skills transfer to simulations, AR/VR, interactive media and film VFX. Several of our students have gone on to study game design at university.

What if my teen wants to make 3D games specifically?

We introduce 3D game concepts and Unity's 3D workflow in the latter modules. A full 3D game project is typically a follow-on after completing this course, the physics, scripting and design thinking are identical, just with an extra axis.